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Space Runner
(Final Year Project)

  • An endless runner style-space adventure, explore and learn about the different planets and moons that make up our solar system

  • Currently a Work in Progress

  • Developed in Unreal Engine 5 using both C++ and Blueprints

  • Being Developed in Collaboration with the International Space Centre

  • 3D Assets being created in Blender, zBrush, and Substance Painter

  • Aim to release on PC through itch.io and to be playable on the International Space Centre's arcade machines

  • The design philosophy is to blend fun gameplay with educational elements that complement the gameplay seamlessly.

 

Elundis Core

  • Developed in Unreal Engine 5 using C++

  • Worked with animations within UE5, including Animation Blueprints and retargeting animations

  • Created basic AI for the enemies using behavior trees and C++

  • Learned to use sound cues and Blueprint widgets for the UI

  • Full item inventory system

  • Different Weapon types with Dynamic crosshairs

  • Utilized Unreal Data tables

  • Multiple enemy types

 
 
 

Artemis 2034

  • Interactive Lunar Space station built in UE4

  • Utilized game and level design techniques such as blocking out

  • Used Blueprints to develop the game and all the interactions

  • Created many of the assets myself using Blender for 3D models and Adobe Photoshop for the UI elements

 
 
 

Adrenaline Alley

  • University group project, worked directly with a client 

  • Used C++ and Blueprints to develop the game

  • Mobile game built in UE4 for Adrenaline Alley, largest urban sports center in Europe

  • Responsibilities include: Gameplay Programming, Level Design, UI/UX design, character modeling & animation

  • Collaborated on the project with teammates using GitHub, utilizing agile development

 

Various Unreal and C++ UDemy Courses

 

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  • Built a series of mini-games in UE4

  • Developed a Shooter game in UE4 with multiple weapon types and A.I. enemies

  • Learned the fundamentals of Unreal Engine and C++

  • Used C++ and Blueprints to develop the games, with a stronger emphasis on developing C++ skills 

 

Blitz Air Defence

  • My First ever Game project

  • Built-in Unity with C#

  • 2D Point & click shooter

  • All art assets made in Photoshop

 

© 2022 by Sam Hill

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